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I was trying to create moss (it's probably not moss, but still), and upon examining a patch of it from close, (IRL), I figured the easiest way to make it would be to have a particle systems that emits hairs, and them emit other hairs from each; however, I can't find a way to do this.

Is this possible (without the use of Particle Nodes, since the latest release was 2.62)?

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1 Answer 1

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It is possible to do this non-destructively, but you must be using a mesh object for your first object.

  1. Add a particle system your base object, then set the Type to Object and select your initial hair object:

    enter image description here

  2. Add a hair particle system to the hair object:

    enter image description here

    The hair particles will also appear on each instance of the mesh object, but only in the render (this is probably a good thing :P).

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  • $\begingroup$ Yeah... These were the approaches I was going to take; It's not ideal, but it works... $\endgroup$ Dec 25, 2014 at 11:02
  • $\begingroup$ Also, don't you need the Particle Instance modifier? $\endgroup$ Dec 25, 2014 at 11:03
  • $\begingroup$ @someonewithpc Nope, but that would probably work too. $\endgroup$
    – gandalf3
    Dec 25, 2014 at 11:20

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