So I'm working on a rig with eyelids that close via shape keys run by a driver. But when I go into pose mode to play with it and then switch back to rest mode or go into edit mode which would usually reset the pose, the eyelids don't go back to their own rest position.
Is this just a quirk of using shape key drivers? I'd assume there to be a setting somewhere to make it... not do that, and instead behave like all of the other bones in the armature. It's otherwise really inconvenient to always have to be resetting the eyelids to work on my model in its neutral state.
I'm using 2.82, I tried to google an answer but I don't really know how to word it simply I guess. Sorry if it's a dumb question, I'm still very new to blender and 3D in general, this is my first rig ever and I'm learning a lot :)