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I cannot find any useful tutorials somehow. My model has awful UVs and I want to know how to fix them. What is the workflow to fix this type of thing or a useful tutorial for it. I do not knowenter image description here much about UV unwrapping but I have marked seams and done a smart project. The normal UV project was terrible. The smart one was okay but had so many UV seams it was impossible to use.

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  • $\begingroup$ Can I get a picture of your UVW map and a better angle/view of the seams please? If you were really struggling I could make a short video on how you'd unwrap this particular model. $\endgroup$ – The Jovial Brit Mar 1 at 22:25
  • $\begingroup$ Please post images of your model in the 3D viewport and in the UV Editor so that we can see if your mesh is subdivided and unwrapped correctly. $\endgroup$ – rdllngr Mar 1 at 22:57
  • $\begingroup$ I added the photo. This was with smart UV project. The other was with unwrap. $\endgroup$ – ADHDeveloper Mar 1 at 23:53
  • $\begingroup$ Have you tried using "Follow Active Quads" as demonstrated in this video? It seems that Blender is deforming your cylindrical shapes and that's what is causing distortion. This will straighten those cylindrical shapes out for you and should fix the problem. Also you've got four seams for that handle when you only need the one. Unwrap it with a single seam and then apply the below method. SIDE NOTE: In the video he says to search for "Follow Active Quads" but you can also find it by pressing 'U' in the 3D viewport and finding it there. Hope this helps! youtu.be/bHbgQs8zkpw $\endgroup$ – The Jovial Brit Mar 2 at 0:48
  • $\begingroup$ So it undoubtedly worked for the handle and it looks great. I am just not sure what I would do with the rest of the parts since their UVs don't seem to be that way and more spherical. I have added two more photos to show this. $\endgroup$ – ADHDeveloper Mar 2 at 0:52
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right click and click unwrap. If you want it to look even better, click on uv>smart uv project. This will take longer, but gives considerably better results than just simply unwrapping.

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  • $\begingroup$ My issue (said in the description) is that the smart UV has seams that mess up the UV in texturing and the normal unwrap just goes crazy. $\endgroup$ – ADHDeveloper Mar 1 at 23:54

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