Howdie, guys and gals! Okay so I've been using 3DS Max for about 19 years now but I moved over to blender about a month ago. I've settled into it rather well and can use it with great speed now so it's all good there. Really liking Blender so far! However I am wanting to, for personal development only, create some sci-fi corridors. I had intended to create them in a sort of modular format so that I could simply model one section, UVW unwrap it and then copy it multiple times. Below is the model that I had been working on. However I'd like to be able to bend multiple copies around whatever arc I'd like to.
I thought that maybe it wasn't working because of the arched ceiling panels but, as seen in the second picture, they have something similar and are able to do it. When I do it I just get big gaps between the two models.
I've been trying to figure out the best way to do it for days and I just can't figure it out. I've tried using a bend modifier and an array with a curve. They somewhat work but the panels get heavily distorted and/or curved. I need to be able to keep the panels, etc. straight.
Do you think it's because of the drastic angles that I have going on? I originally thought that may be the problem but, as seen in the third image, it shouldn't be an issue...
Any ideas?