I would like to use the attached texture as colored window glass.

I found the following tutorial for this, but I can't follow it pretty early on ("Assign a material and add the following nodes") Is this tutorial still up to date? At the very bottom, a church window was attached in the reply that gives exactly the effect I want to achieve with my file.

What do I have to do for this?

Tutorial: Volumetric Windows 10 logo effect


  • $\begingroup$ Some things might not be exaclty looking the same in the latest Blender release, but most of the nodes are pretty basic stuff as far as I can see from a quick glance. Why do you get stuck on the first "Assign a material and add the following nodes"? What is your exact problem with this tutorial? Do you need basic help with adding materials or nodes? $\endgroup$ Mar 1, 2021 at 14:44
  • $\begingroup$ Does this answer your question? Volumetric Windows 10 logo effect, result: i.stack.imgur.com/iyRo7.jpg $\endgroup$
    – brockmann
    Mar 1, 2021 at 14:47
  • $\begingroup$ Select your Object (Glass) and go to Shader Editor, if none material is set, click "+ New" button (in a middle of top row) and create node tree (start to adding nodes and connect them) according screenshots in tutorial. $\endgroup$
    – vklidu
    Mar 1, 2021 at 17:07
  • $\begingroup$ After adding a material as described in the tutorial, I got "Principled BSDF" and "Material Output" once. Should they stay? Do I somehow connect them to the "Texture Coordiante" tree? Unfortunately, there is nothing to see in the pictures. I have made progress up to this point. Now I am trying to add the "Add" node as shown, but I can't find it in the list via Shift+A. $\endgroup$
    – dnlpck
    Mar 1, 2021 at 19:05
  • $\begingroup$ Does the method described in the instructions make sense at all for larger objects? I have the feeling that with the cube added at the beginning, a larger glass front with a more complex topology is not that easy... $\endgroup$
    – dnlpck
    Mar 1, 2021 at 19:05


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