Basically I'm starting out in Blender, doing some bouncing ball in 2D and a moving 3D cube, nothing fancy. In the final render I can't figure out why in the world I can't see the light source, could it be because of my hardware? (Macbook pro mid 2014, 2,5 GHz Intel Core i7, 16gb ram, NVIDIA GeForce GT 750M 2 GB Intel Iris Pro 1536 MB). I've tried for render engines Eevee, cycles and workbench, but none appear to work, although an object with emission is visible. I'll post some pictures of blender and the renders.