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Basically I'm starting out in Blender, doing some bouncing ball in 2D and a moving 3D cube, nothing fancy. In the final render I can't figure out why in the world I can't see the light source, could it be because of my hardware? (Macbook pro mid 2014, 2,5 GHz Intel Core i7, 16gb ram, NVIDIA GeForce GT 750M 2 GB Intel Iris Pro 1536 MB). I've tried for render engines Eevee, cycles and workbench, but none appear to work, although an object with emission is visible. I'll post some pictures of blender and the renders.

enter image description here. enter image description here

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  • $\begingroup$ show us your blend file $\endgroup$ – Chris Feb 28 at 4:17
  • $\begingroup$ we.tl/t-x0h0yxsJGS I have no ideea if I can just post it onto the form itself. Is a wetransfer link ok? Thanks! $\endgroup$ – George Sorinca Feb 28 at 10:23
  • $\begingroup$ it works, but normally you should use blend-exchange.com ... ;) just follow the instructions. for now this is ok. ;) $\endgroup$ – Chris Feb 28 at 11:33
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you made nearly everything right, just change the render engine to Cycles and then you get:

enter image description here

and by the way: i rendered it on a macbook too...so it just works ;)

enter image description here

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  • $\begingroup$ Thank you very much, Chris! $\endgroup$ – George Sorinca Feb 28 at 12:55
  • $\begingroup$ you are welcome. it would be nice if you could check my answer as "correct" ;) $\endgroup$ – Chris Mar 1 at 8:03
  • $\begingroup$ Hopefully I did it this time. The checkmarker on the left, right? $\endgroup$ – George Sorinca Mar 2 at 9:05
  • $\begingroup$ yes, perfect! Thank you! $\endgroup$ – Chris Mar 2 at 12:39

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