If there is more than one material in object mode, is there any way to leave the material in the existing slot and change it to a material in another slot? I'm looking for something similar to the'assign' button in edit mode.

  • $\begingroup$ Hi and welcome. There is a data-block dropdown (texture ball icon) below the list of materials which allows you to swap out the material by another used in the scene. Does this help? BTW: Please take the tour to learn about how this site works, thanks. $\endgroup$ – brockmann Feb 27 at 16:37
  • $\begingroup$ @brockmann Thank you for answer. But not the answer I want. To explain exactly what I want, it means a button that can directly change the material assigned to slot 1 to the material in slot 2. I don't want to swap material in slot 1. $\endgroup$ – DSL Mar 1 at 8:35
  • $\begingroup$ @brockmann Currently, I am thinking of merging the material in slot 1 and slot 2 and giving the fac value to the'mix shader' to fade, but this is also a problem because it is not input globally in the scene. $\endgroup$ – DSL Mar 1 at 8:36
  • $\begingroup$ You can use a driver for the fac value with a custom property or the position of an empty. Then it's globally in the scene if this is what you want. $\endgroup$ – Blunder Mar 1 at 9:08
  • $\begingroup$ @Blunder Thanks for the reply I never thought of a driver Thanks to it, it was solved It would be better if the first method worked, but this method is also not bad, thank you $\endgroup$ – DSL Mar 1 at 9:37

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