I use substance painter to paint textures and apply it into blender. Everything was good until I use boolean modifier to punch a hole. The punching hole process is an animation, so I cannot use another method. How to remain UV while having a boolean modifier?
1 Answer
What version of Blender are you using ? There was abug fixed related to this issue https://developer.blender.org/T59304
This works perfectly fine with 2.92 for example as animated elements.
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$\begingroup$ I use 2.90. I think found the solution, I need to use the "Exact" solver to get it right here. But this make the computation so heavy! Every moves take 5-10 sec to response and it is a pain. $\endgroup$– AlbertFeb 27, 2021 at 4:05