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enter image description here I use substance painter to paint textures and apply it into blender. Everything was good until I use boolean modifier to punch a hole. The punching hole process is an animation, so I cannot use another method. How to remain UV while having a boolean modifier?

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What version of Blender are you using ? There was abug fixed related to this issue https://developer.blender.org/T59304

This works perfectly fine with 2.92 for example as animated elements.

enter image description here

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  • $\begingroup$ I use 2.90. I think found the solution, I need to use the "Exact" solver to get it right here. But this make the computation so heavy! Every moves take 5-10 sec to response and it is a pain. $\endgroup$
    – Albert
    Feb 27, 2021 at 4:05

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