I have arrived in Blender animation hell and I need help. I'm trying to make a car door open by hinging it upwards - the problem I have is that the edge where the car door and bodywork meet is not perpendicular to the global axis.
When I set the origin / 3d cursor to that edge and try to rotate the door upwards it clips with the bodywork on the right side and disconnects from the body on the left.
Any pointers you guys can give me an fixing the rotation and make the door open nicely? (e.g. is it possible to create a hinge of som sorts?)
Thanks
Update: @haaringertroll @Mdkai
Thanks for your comments - it works but I have a new problem with the bottom part of the door. (also folding) I parented a new second empty to the top door part and parented the bottom part of the door to the second empty. When animating it seems to disconnect and eventually end up in the correct location. Any way to fix that disconnecting part?