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How to make Instancing Faces and aligned to face normal in Geometry Nodes? enter image description here

I tried blender 3.0. Mesh to Points node solved instancing in the middle of a triangle. But aligned to face normal weird. Here image: enter image description here

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  • $\begingroup$ You are asking how to align point instance position to center of face and align rotation to face normal, right? $\endgroup$ Jun 30, 2021 at 4:51

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Use Align Rotation to Vector, Vector should be "normal" and axis Z (for default cone):

enter image description here

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  • $\begingroup$ Thanks! And how make one Point Distribute in one tris? $\endgroup$ Mar 1, 2021 at 15:13
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    $\begingroup$ I do not found the answer yet. I guess, it is not developed yet. Note, that it is the first scope of geometry nodes, hope it will be in future releases. $\endgroup$
    – Crantisz
    Mar 1, 2021 at 20:46
  • $\begingroup$ This answer aligns point instances to mesh vertices normals, which are different than the OP's request for two things: align point instance position to center of face and align rotation to face normal. Is this even possible? I'm searching for the answer myself. $\endgroup$ Jun 30, 2021 at 4:50

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