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I created a fog in my scene to get the beam of my light in Eevee. I deactivated the shadow produced by the lustre mesh so as not to break my lighting. This option active or not, my light passes through my mesh. Do you have any idea where this might come from?

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1 Answer 1

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In eevee go to your volumetrics tab and crank up samples and light clamp. enter image description here

BEFORE:

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AFTER:

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  • $\begingroup$ The volumetric shadow makes my light disappear. I can play with the sample, clamping etc ... but nothing happens. $\endgroup$
    – Dubz
    Feb 26, 2021 at 15:08
  • $\begingroup$ play with the position of the light also. place it lower maybe $\endgroup$
    – Mobin
    Feb 26, 2021 at 15:24
  • $\begingroup$ I tried but nothing happen. Should i do another post for that other problem ? $\endgroup$
    – Dubz
    Feb 27, 2021 at 8:52
  • $\begingroup$ if it's working fine without the volumetric shadow, yes. I still think some geometry is blocking the light though. try to make all the shaders used in the lamp to have no shadows in the eevee option. just change shadow mode from opaque to none. $\endgroup$
    – Mobin
    Feb 27, 2021 at 17:19
  • $\begingroup$ It’s already done. I tried to put the light down, but nothing happens. When the volumetric shadow is activated the lighting works but I lose the light beam. $\endgroup$
    – Dubz
    Feb 28, 2021 at 12:06

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