I have been looking around but Im still a little unsure about how to go about solving the following problem.

I have a wall with a brick texture on it but at the minute it looks too clean and perfect. I have a second texture (a sheet of moss) and I want to paint parts of this texture onto certain areas of the brick texture (perhaps in between the bricks). I have tried with the paint brush using things like the mask but still have had no luck.

Any ideas how to do this?


  • $\begingroup$ Did you try the stencil mapping in the Texture tab of the brush? $\endgroup$
    – FFeller
    Feb 25 '21 at 18:42
  • $\begingroup$ I would use a “mix RGB“ node in the shaders editor, and then use a noise texture to control its factor. $\endgroup$
    – TheLabCat
    Feb 25 '21 at 22:57
  • $\begingroup$ Maybe the answer I gave here could help blender.stackexchange.com/questions/131769/… $\endgroup$ Feb 26 '21 at 20:38

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