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I have a simple robot model here and it's split into 4 separate pieces. The head, body, and 2 hand nubs. I want the hands to be more independent so when I rotate the body bone the hand bones don't rotate/move around with it.

So I tried making an IK rig but I couldn't get it to work right because the model only had a few bones. What should I do to achieve the desired effect?

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