I'm trying to unwrap my mesh but it's just not the result I'm trying to get. There's stretching but if I use seams it will make those stripes even more misplaced. So does anyone have an idea of how to unwrap this kind of mesh to place stripes on?
UV maps are like present wrapping in reverse. Use Mark Seam to Mark places on the mesh to “cut,” then UV -> Unwrap to create a UV map.
Think of how you would create this mesh if you were making it out of cloth, and then Mark Seam where the seams would be. Then, select all, and Unwrap.