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I am trying to add a wrap design to a model in blender. I assume uv mapping is the easiest way to do that, however when I unwrap my surfaces, the meshes are getting split up instead of staying in one whole shape. Is there any easy way to get the meshes to project as the single surface that they are projected from?

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I basically just want to flatten the mesh in order to easily scale it to the wrap template. Also, the model is a 3DM file imported from rhino.

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    $\begingroup$ you could try a project from view from the right point and do the rest manually. But only project for the part that lines up don't select your whole mesh and then do it from every angle $\endgroup$ – Phönix 64 Feb 24 at 19:44
  • $\begingroup$ I tried project from view but then it is not true to the flattened shape. I was using that and scaling the mesh and then adjusting the shape but it warped the image on the 3d model. $\endgroup$ – Julia Kaiser Feb 24 at 19:55
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    $\begingroup$ Okay, you probably have to add your seams manually. Go to the UV Editing space and put the seams there where the texture would be cut. If you don't know how just google for a basic tutorial. $\endgroup$ – Phönix 64 Feb 24 at 19:59
  • $\begingroup$ Thanks for the help! I just marked all of the edges of each surface as seams but it isn't keeping the mesh together. Is there a way to remesh everything? $\endgroup$ – Julia Kaiser Feb 24 at 20:35
  • $\begingroup$ Hello, Julia :). Manual unwrapping seems like the best way here. But marking edge seams everywhere is seldom useful. Perhaps try to watch a few tutorials on unwrapping, it'll save you a lot of time (and hair pulling) :). $\endgroup$ – Jachym Michal Feb 24 at 20:49

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