I am trying to add a wrap design to a model in blender. I assume uv mapping is the easiest way to do that, however when I unwrap my surfaces, the meshes are getting split up instead of staying in one whole shape. Is there any easy way to get the meshes to project as the single surface that they are projected from?
I basically just want to flatten the mesh in order to easily scale it to the wrap template. Also, the model is a 3DM file imported from rhino.