I want to know how many frames I need for a one minute Animation.

  • 1
    $\begingroup$ Does this answer your question? What settings do I change to render an animation of 60 fps instead of 24 fps for video editing? $\endgroup$
    – Gorgious
    Feb 24, 2021 at 7:22
  • $\begingroup$ @Gorgious not sure that ones relates to this one., I am sure there are dupes tho... finding them gets more and more difficult.. Have added an answer till one is found. $\endgroup$
    – batFINGER
    Feb 24, 2021 at 10:00
  • $\begingroup$ @susu is that really what the user was asking? Sorry, I interpreted it more as in "What FPS value should I use in my animation?", not so much as math problem of calculating "How many frames do I need for one minute?", hence closing as opinion. $\endgroup$ Feb 24, 2021 at 17:27
  • 1
    $\begingroup$ @DuarteFarrajotaRamos It is indeed hard to guess what the OP "wanted", but what is written can be answered... All good. $\endgroup$
    – susu
    Feb 24, 2021 at 17:31

3 Answers 3


This depends on your frame rate.

One minute = $60$ seconds.

To know the frames needed for a minute at a given frame rate (FPS) is a simple multiplication:

Frames Per Second X $60$ = number of frames in a minute

To View the Frame Rate, go to the "Output Properties" on the right side menu below the render settings. there is an option of Frame Rate.

enter image description here

The default FPS is usually 24 or 25.

You can change this according to your desired Frames Per Seconds(FPS )


There are utility python methods for this

How many frames will depend on the frame rate of your current scene.

The frame rate is determined by the frames per second integer fps and the frames per seconds base fps_base

so actual frame rate is fps / fps_base

Fortunately the devs have given us a convenience method to work out how many frames or how much time. In this case

>>> bpy.utils.time_to_frame(
time_to_frame(time, fps=None, fps_base=None)
Returns a float frame number from a time given in seconds or
as a datetime.timedelta object.
If *fps* and *fps_base* are not given the current scene is used.
:arg time: time in seconds.
:type time: number or a ``datetime.timedelta`` object
:return: the frame.
:rtype: float

Hence for a scene render fps selected as value 24 (default)

>>> C.scene.render.fps

>>> C.scene.render.fps_base

>>> bpy.utils.time_to_frame(60)

requires 10 gross or 1440 frames to render out a minute.

If the rate is set to the dropdown option "29.97 fps"

>>> C.scene.render.fps

>>> C.scene.render.fps_base

>>> bpy.utils.time_to_frame(60)

Hence at this rate would require 1799 frames to clock up a minute. The partner in crime method will confirm

>>> bpy.utils.time_from_frame(
time_from_frame(frame, fps=None, fps_base=None)
Returns the time from a frame number .
If *fps* and *fps_base* are not given the current scene is used.
:arg frame: number.
:type frame: int or float.
:return: the time in seconds.
:rtype: datetime.timedelta

>>> bpy.utils.time_from_frame(1799)
datetime.timedelta(seconds=60, microseconds=26636)

Note the above >>> is typed into the python console area.


You can do math inside of any entry box. So you can select your End frame and enter the Frame Rate * 60 to calculate the frames for one minute.

enter image description here


You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .