I have a 3D model constructed from photogrammetry. I would like to colorize this based on custom values on some vertices, and interpolate a heatmap for the rest of the mesh based on these values. I would like to either assign a max/min value to the vertices from which a color ramp is generated or do this outside of Blender and give the vertices RGB values from which the rest of the texture is interpolated.
Does anyone have a workflow or ideas on how this may be achieved?
Edit: I managed to acomplish this using the pyvista interpolate tool https://docs.pyvista.org/examples/01-filter/interpolate.html