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Beginning with Blender, I would like to create a stadium dome like the following one:

enter image description here

This is how it looks when textured:

enter image description here

This is the texture used:

enter image description here

This is the UV mapping:

enter image description here

Now you may ask why I don't reuse that model? It's because I'd like to assign a texture with different dimensions so the original UV mapping wouldn't be right. So while I'm on it, I'd rather learn the entire process on how to do it.

Edit:

For instance, I'd like to map it to a texture like the following:

enter image description here

In this case, I would like to map the lower half, so the mountains and a little above to the straightened part of the dome, and map the rest to the spherical part.

Question:

How could I recreate more or less the same dome in Blender?

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    $\begingroup$ Create sphere, extrude from middle down. $\endgroup$ – Nascent Space Feb 24 at 0:26
  • $\begingroup$ Okay, I've got a sphere, selected those vertices, when pulling them down using Extrude Region it starts looking like a capsule. Not sure what to do next so they all look straight... $\endgroup$ – aybe Feb 24 at 0:43
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This is a very easy thing to make in Blender.

Step one- Take a sphere and select the bottom half faces, then delete that part. You can now scale the top half of the sphere on the Z axis to look slightly less spherical.

Step two- In Edit Mode select the bottom-most edges of the half-sphere and press E then Z to extrude it down on the Z axis, then type "-.1" to move the extruded part down just a bit, then press Enter/return

Step three- Before doing anything else, press Shift+R to repeat the action. This will extrude another part 0.1 down the Z axis off of the already extruded part. For reference, Shift+R is the hotkey you use in Blender to repeat the previous action.

Image of result for reference: enter image description here

This should get the result you want.

EDIT If you want to unwrap a UV texture to your model, then you have to give the object a material, and add an image texture with the image you want to the color input of the material node.

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  • $\begingroup$ This is a great answer, the only part I still couldn't figure out is how to map UVs. $\endgroup$ – aybe Feb 24 at 1:53
  • $\begingroup$ I've added an example of a texture I would like to map it to, thank you 😀 $\endgroup$ – aybe Feb 24 at 2:00

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