Beginning with Blender, I would like to create a stadium dome like the following one:

enter image description here

This is how it looks when textured:

enter image description here

This is the texture used:

enter image description here

This is the UV mapping:

enter image description here

Now you may ask why I don't reuse that model? It's because I'd like to assign a texture with different dimensions so the original UV mapping wouldn't be right. So while I'm on it, I'd rather learn the entire process on how to do it.


For instance, I'd like to map it to a texture like the following:

enter image description here

In this case, I would like to map the lower half, so the mountains and a little above to the straightened part of the dome, and map the rest to the spherical part.


How could I recreate more or less the same dome in Blender?

  • 2
    $\begingroup$ Create sphere, extrude from middle down. $\endgroup$ – Nascent Space Feb 24 at 0:26
  • $\begingroup$ Okay, I've got a sphere, selected those vertices, when pulling them down using Extrude Region it starts looking like a capsule. Not sure what to do next so they all look straight... $\endgroup$ – aybe Feb 24 at 0:43

This is a very easy thing to make in Blender.

Step one- Take a sphere and select the bottom half faces, then delete that part. You can now scale the top half of the sphere on the Z axis to look slightly less spherical.

Step two- In Edit Mode select the bottom-most edges of the half-sphere and press E then Z to extrude it down on the Z axis, then type "-.1" to move the extruded part down just a bit, then press Enter/return

Step three- Before doing anything else, press Shift+R to repeat the action. This will extrude another part 0.1 down the Z axis off of the already extruded part. For reference, Shift+R is the hotkey you use in Blender to repeat the previous action.

Image of result for reference: enter image description here

This should get the result you want.

EDIT If you want to unwrap a UV texture to your model, then you have to give the object a material, and add an image texture with the image you want to the color input of the material node.

  • $\begingroup$ This is a great answer, the only part I still couldn't figure out is how to map UVs. $\endgroup$ – aybe Feb 24 at 1:53
  • $\begingroup$ I've added an example of a texture I would like to map it to, thank you 😀 $\endgroup$ – aybe Feb 24 at 2:00

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.