Beginning with Blender, I would like to create a stadium dome like the following one:
This is how it looks when textured:
This is the texture used:
This is the UV mapping:
Now you may ask why I don't reuse that model? It's because I'd like to assign a texture with different dimensions so the original UV mapping wouldn't be right. So while I'm on it, I'd rather learn the entire process on how to do it.
For instance, I'd like to map it to a texture like the following:
In this case, I would like to map the lower half, so the mountains and a little above to the straightened part of the dome, and map the rest to the spherical part.
How could I recreate more or less the same dome in Blender?