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I'm new at Blender, and so far I’ve made a simple grid:

enter image description here

That is how my grid looks right now, but I want the green part to emit light, I knew that emission would work well, but the input for that is a color, not a material.

Does anyone know how to make this?

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  • $\begingroup$ Are you saying that you want this to emit the material instead of just a basic color? Also, are you wanting glow for your emission? $\endgroup$ Feb 23, 2021 at 21:35
  • $\begingroup$ I want the green part (the grid), to glow, I am aiming for a glowing si-fi look so, hope you understand. -tysm AncientBison $\endgroup$
    – The Bison
    Feb 24, 2021 at 0:58

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If you generate your grid texture with a Brick Texture node, you can connect the Fac output to the Emission Strength input of a Principled BSDF:

Note the green glow cast on the small sphere.

If you want a more visible glow/glare around the grid itself, you could try adding some volumetric mist, or you could fake it with Bloom (in Eevee) or using a Glare node in compositing (in Cycles). Here’s an example using Bloom:

(Note that to get the indirect lighting on the sphere to work in Eevee you will need to add Light Probes and bake the lights.)

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  • $\begingroup$ Cool, the emission strength is finally there :). Blender 2.92? $\endgroup$ Feb 23, 2021 at 22:37
  • $\begingroup$ @JachymMichal It was added in 2.91. :) $\endgroup$ Feb 23, 2021 at 23:07

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