I'm new at Blender, and so far I’ve made a simple grid:

enter image description here

That is how my grid looks right now, but I want the green part to emit light, I knew that emission would work well, but the input for that is a color, not a material.

Does anyone know how to make this?

  • $\begingroup$ Are you saying that you want this to emit the material instead of just a basic color? Also, are you wanting glow for your emission? $\endgroup$ – Pro Effects MAX Feb 23 at 21:35
  • $\begingroup$ I want the green part (the grid), to glow, I am aiming for a glowing si-fi look so, hope you understand. -tysm AncientBison $\endgroup$ – The Bison Feb 24 at 0:58

If you generate your grid texture with a Brick Texture node, you can connect the Fac output to the Emission Strength input of a Principled BSDF:

Note the green glow cast on the small sphere.

If you want a more visible glow/glare around the grid itself, you could try adding some volumetric mist, or you could fake it with Bloom (in Eevee) or using a Glare node in compositing (in Cycles). Here’s an example using Bloom:

(Note that to get the indirect lighting on the sphere to work in Eevee you will need to add Light Probes and bake the lights.)

  • $\begingroup$ Cool, the emission strength is finally there :). Blender 2.92? $\endgroup$ – Jachym Michal Feb 23 at 22:37
  • $\begingroup$ @JachymMichal It was added in 2.91. :) $\endgroup$ – Alexis King Feb 23 at 23:07

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.