I rendered a scene and an object was visible. Then I changed material's surface(maybe I accidentally changed something else) and an object became black. It's still fine in rendered viewport shading!
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$\begingroup$ So it renders normally in the viewport, but then it is solid black in the final render? $\endgroup$– J SargentDec 22, 2014 at 20:33
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$\begingroup$ yep. I guess so $\endgroup$– KingerDec 22, 2014 at 20:35
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$\begingroup$ Any chance you set something unwanted in the renderlayer's mask layers? $\endgroup$– PolossonDec 22, 2014 at 20:37
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1$\begingroup$ OMG. the problem in massk layer indeed. ty $\endgroup$– KingerDec 22, 2014 at 20:46
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$\begingroup$ @Polosson Go ahead and post as answer so OP can accept it, get this off of the unanswered list . . . $\endgroup$– J SargentDec 22, 2014 at 20:53
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1 Answer
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You may have unintentionally modified the mask layers of the Renderlayers tab, in properties panel :