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I rendered a scene and an object was visible. Then I changed material's surface(maybe I accidentally changed something else) and an object became black. It's still fine in rendered viewport shading!

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  • $\begingroup$ So it renders normally in the viewport, but then it is solid black in the final render? $\endgroup$
    – J Sargent
    Dec 22, 2014 at 20:33
  • $\begingroup$ yep. I guess so $\endgroup$
    – Kinger
    Dec 22, 2014 at 20:35
  • $\begingroup$ Any chance you set something unwanted in the renderlayer's mask layers? $\endgroup$
    – Polosson
    Dec 22, 2014 at 20:37
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    $\begingroup$ OMG. the problem in massk layer indeed. ty $\endgroup$
    – Kinger
    Dec 22, 2014 at 20:46
  • $\begingroup$ @Polosson Go ahead and post as answer so OP can accept it, get this off of the unanswered list . . . $\endgroup$
    – J Sargent
    Dec 22, 2014 at 20:53

1 Answer 1

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You may have unintentionally modified the mask layers of the Renderlayers tab, in properties panel :

enter image description here

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