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One of the ways I like to incorporate references into whatever I'm modeling is by inserting an image into the 3D space I'm working in. However, in order for the Texture Image I've added to show up, I have to go to "Material Preview" Viewport Shading for the entirety of my scene.

I'd like to only apply "Material Preview" Viewport Shading to my reference (so the texture displays) and stay in "Solid" viewport shading for the rest of my scene/whatever it is I'm making. Here's what I'm referring to:

enter image description here

enter image description here

Is this possible? If not I can make do modelling in "Material Preview" instead of "Solid" (like I have thus far).

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enter image description here

Just set colour to texture with that little dropdown arrow :)

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  • $\begingroup$ Yep this is it! $\endgroup$
    – J_D
    Feb 22, 2021 at 23:54
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    $\begingroup$ If that's it, please consider to accept the answer @J_D blender.stackexchange.com/help/someone-answers How this site works: blender.stackexchange.com/tour $\endgroup$
    – brockmann
    Feb 23, 2021 at 10:07
  • $\begingroup$ Yeah I was confused when he made his own answer to the question instead of just accepting mine $\endgroup$ Feb 23, 2021 at 10:12
  • $\begingroup$ Sorry about that, was typing up my answer when I refreshed and saw yours $\endgroup$
    – J_D
    Feb 24, 2021 at 18:25
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Nevermind I figured it out! Go to "Shading" (little arrow next to Viewport Shading modes like "Solid" & "Material Preview" and select "Texture" for the object's "Color"

enter image description here

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