I have meshes with custom face normals but they should be mirrored in the X axis. They are not perfectly symmetrical so I have to apply -1 to x scale. original mesh mirrored in x As I apply the scale with

bpy.ops.object.transform_apply(location=False, rotation=False, scale=True)

the face normals get messed up. mesh scale applied How do I store the custom face normals, perform code above and restore the face normals (mirrored in x) in python?

Thanks in advance!

  • $\begingroup$ There's add-on called abnormal-addon. You may find some help in its code base or its faeatures $\endgroup$
    – Reigen
    Feb 22, 2021 at 6:33

1 Answer 1


Alright, I found the solution with some help of the answer of batFINGER here.

There's surprisingly little information on the internet about manipulating face normals at the vertex positions, confusingly called 'split normals' or 'loop normals'.
To work with split normals with python you first need to use the method calc_normals_split() on the mesh or else you won't get accurate vector values for the split normals or loop normals.
It took me hours finding that out.

In stead of setting x scale to -1 and applying transforms at the object level, you should edit the vertices, face normals and split normals at the mesh level.


import bpy

## get active object and mesh
ob = bpy.context.object
me = ob.data
## Very important to include line below for working with custom normals!
me.use_auto_smooth = True
## go through each polygon, reverse second to last loop,
## multiply x vector of loops with -1, store mirrored vector in
## mirror_split_normals for later use.
mirror_split_normals = []
for iter_poly in me.polygons:
    reverse_normals_indices = [iter_poly.loop_indices[0]] + [i for i in reversed(iter_poly.loop_indices[1:])]
    for i in reverse_normals_indices:
        mirror_split_normals.append((me.loops[i].normal[0] * -1, me.loops[i].normal[1], me.loops[i].normal[2]))

## mirror vertices in x by multiplying x by -1
for v in me.vertices:
    v.co = v.co[0] * -1, v.co[1], v.co[2]

## flip face normals and apply mirrored split normals

Original mesh: original Mirrored mesh: mirrored


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