I'm designing a kind of hinge mechanism. I want a sliding part's movement along the y axis to be applied to another part's movement on the z axis. I'm fairly new to blender so possibly I'm missing something fundamental.
I could probably achieve the same thing via a rotation with a rig, but I feel like it should be easier than that. I've been trying to use a transformation constraint but it seems like you can only map this movement with respect to ranges of global coordinates. What I want to do is more like +1 on the y axis for object/bone A = +1 on the z axis for object/bone B.
Am I missing something or is this the wrong approach? Thanks.
I'm using Blender 2.9.