I’ve been trying to animate a blowing skull, but, when i try to add the active rigid body dynamic, it stars from keyframe 1, when what i want is to start it in the keyframe 267.
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1$\begingroup$ Rigid Body Physics activating Later? $\endgroup$ – p2or Feb 20 at 19:02
Go to frame 266. Select your rigid body. In properties/rigid body/physics/settings, check Animated and keyframe it. Go to frame 267. Uncheck Animated and keyframe it.