# shrinkwrap doesn't go all around a Cylinder

So I was trying to Shrinkwrap an Array to a Cylinder and it doesn't go all the way. It only wraps to half of the Cylinder. So I looked at how to fix it. I found that you need to kind of help the Shrinkwrap by at least making the thing you want to Shrinkwrap be closer to the surface of the thing you want the Shrinkwrap to stick so I added a SimpleDeform so the Array would form a circle around the Cylinder. But, unfornately, it still only wraps half of it. I tried to lessen the Array but it would just make the Shrinkwrapped part stretched and I want to keep the number of Array and maybe even increase or decrease it without destroying the Shrinkwrap.

Also, if there's a way I could keep the shape of the ring which the top part is slightly going forward that would be helpful.

UPDATE: So I tried what @Robin Betts suggested and wasn't able to get the same result the Target Normal Project part. I did however got the same result for the Weight Paint part but have to redo my topology as I didn't know that it's important for that process

• Nvm, my SimpleDeform was turned off that's why it's not wrapping up well. Thanks for the help – rminaj Feb 19 at 14:47