as far as i know n-gons cant be subdivide by adding edge loop but i discover that some times it can be :
i tried to make loop cut again but it doesn't done , i know it should good thing to cut Ngons sometimes but that make me wondering /: ?!
Blender Stack Exchange is a question and answer site for people who use Blender to create 3D graphics, animations, or games. It only takes a minute to sign up.
Sign up to join this communityas far as i know n-gons cant be subdivide by adding edge loop but i discover that some times it can be :
i tried to make loop cut again but it doesn't done , i know it should good thing to cut Ngons sometimes but that make me wondering /: ?!
Going around the cube this way:
You have a continuous face loop, regardless of its ngon status, because the connecting faces just have one edge between them.
If we "unwrapped" the shape in the direction you're cutting it would look like this (I've only shown three sides)
If we went the other direction it would look something like this, with a couple extra verts:
And this is no longer a continuous face loop. The loop cut operation will stop when it can no longer find a definite way to travel down the next face.
Looking at all the edges this cut could decide to go to:
I would say as human onlookers it's pretty clear where it should go, but programmatically (for the general case) it's probably a hard problem to solve. The operation just stops when it can't find the next face in the loop.