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I am new to blender and using it to render models of custom vehicle wraps but am running into some problems. I used UV mapping to get the design onto the model but it is far from perfect. I have a template of flattened vinyl pieces that I want to mask to specific surfaces. I organized the model so that the surface shapes that I want are a separate layer and then tried the UV mapping however, the only way my surfaces will map in one piece is if I use project from view and I don't understand why the mesh for each surface gets split up otherwise. Is there an easy fix to this so I can get the correct shape and coverage without warping the wrap on the model?

Here are some screenshots: one is project from view and kept the mesh together, the other is using uv unwrap which made the mesh split up into multiple pieces. Also, I adjusted the vertices on the mesh projected from view to get the correct shape but that seems to distort the graphics when projected to the model.

I basically just want to flatten the meshes as whole parts and then just scale them to the correct size for that template. enter image description here enter image description here

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    $\begingroup$ Please include a screenshot image or two that better demonstrates what you're trying to achieve, and the problems you're having... $\endgroup$ – zippy Feb 18 at 23:12

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