I'm trying to create .icn
models for homebrew PS2 save icons. Is there a way to export .icn
files directly? or How do I approach this problem?
- I prepare the simplest model I could in blender v2.92
- Then I create a UV map and use a 128x128 px
.tga
file as a texture image - Then I export finished model as
.obj
- Blender puts out a
.obj
and a.mtl
file but there's no extra texture file(I also don't have the copy texture file checkbox which was shown in some of the videos online.) - When I open the
.obj
file(that I exported) in Win 10 3D viewer, it shows the model fine with the texture and everything. - But then I convert the
.obj
model to a.icn
model using some homebrew tool and when I try to create the actualicon.sys
file with the model; it shows the wireframe and/or a badly(full of holes) textured model.
Although this homebrew tool works with some other .obj
files, It doesn't seem to work with what blender puts out.
So is there a way to export .icn
files directly with blender? or how do I approach this problem?