I'm trying to create
.icn models for homebrew PS2 save icons. Is there a way to export
.icn files directly? or How do I approach this problem?
- I prepare the simplest model I could in blender v2.92
- Then I create a UV map and use a 128x128 px
.tgafile as a texture image
- Then I export finished model as
- Blender puts out a
.mtlfile but there's no extra texture file(I also don't have the copy texture file checkbox which was shown in some of the videos online.)
- When I open the
.objfile(that I exported) in Win 10 3D viewer, it shows the model fine with the texture and everything.
- But then I convert the
.objmodel to a
.icnmodel using some homebrew tool and when I try to create the actual
icon.sysfile with the model; it shows the wireframe and/or a badly(full of holes) textured model.
Although this homebrew tool works with some other
.obj files, It doesn't seem to work with what blender puts out.
So is there a way to export
.icn files directly with blender? or how do I approach this problem?