I am wondering how the mapping node exactly works. The only thing I need to know, is what the individual Location, Rotation and Scale vectors, especially the Location vector, do to the input vector. Does changing the Location vector simply add onto the input vector or is there a more complex approach behind it? I'm interested in remaking the Mapping node as a part of a shader, which is not related to Blender and I'm not quite sure about that. I couldn't really answer my question with the posts I found in the internet.
Thank you very much