I've just built my first rigged model in Blender. Everything looks okay inside Blender, but when I export it as an FBX and bring it into Unity - not so much.
If I drag the whole rigged model into the scene, it's the right shape (and bends in the right places) but the lighting on it is crazy. Dragging the raw mesh into the scene and rendering it without rigging shows why: the underlying mesh is HUGELY distorted from how it was built in Blender.
I'm sure there's an option in there somewhere, either on export or on the bones or on the model. But I don't know what it is. If there are multiple settings change, I am fine with that.
Can anyone help? Thanks.