4
$\begingroup$

According to the documentation, you should be able to change the Interpolation Type of a Map Range node. I am on 2.91.2 and don't see it. Is this a new feature that I don't yet have access to?

enter image description here

Secondly, is it possible to create my own interpolation curve using math nodes instead? I am trying to remap a value that doesn't progress from 0-1 linearly so that it does follow a more linear range in implementation.

Keep in mind this is all in the shader editor, not compositor.

Gracious thanks for any help at all.

$\endgroup$
4
$\begingroup$

Make sure you are on the shader editor. In 2.9.12 the interpolation options are there:

enter image description here

$\endgroup$
1
  • $\begingroup$ Thanks so much, I don't know how I missed that. $\endgroup$ – Jay Feb 18 at 2:12
3
$\begingroup$

You might find it more intuitive to use an RGB Curve node once you've normalized the value using Map Range.

enter image description here

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.