4
$\begingroup$

According to the documentation, you should be able to change the Interpolation Type of a Map Range node. I am on 2.91.2 and don't see it. Is this a new feature that I don't yet have access to?

enter image description here

Secondly, is it possible to create my own interpolation curve using math nodes instead? I am trying to remap a value that doesn't progress from 0-1 linearly so that it does follow a more linear range in implementation.

Keep in mind this is all in the shader editor, not compositor.

Gracious thanks for any help at all.

$\endgroup$

2 Answers 2

4
$\begingroup$

Make sure you are on the shader editor. In 2.9.12 the interpolation options are there:

enter image description here

$\endgroup$
1
  • $\begingroup$ Thanks so much, I don't know how I missed that. $\endgroup$
    – fmotion1
    Commented Feb 18, 2021 at 2:12
3
$\begingroup$

You might find it more intuitive to use an RGB Curve node once you've normalized the value using Map Range.

enter image description here

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .