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According to the documentation, you should be able to change the Interpolation Type of a Map Range node. I am on 2.91.2 and don't see it. Is this a new feature that I don't yet have access to?

enter image description here

Secondly, is it possible to create my own interpolation curve using math nodes instead? I am trying to remap a value that doesn't progress from 0-1 linearly so that it does follow a more linear range in implementation.

Keep in mind this is all in the shader editor, not compositor.

Gracious thanks for any help at all.

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2 Answers 2

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Make sure you are on the shader editor. In 2.9.12 the interpolation options are there:

enter image description here

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  • $\begingroup$ Thanks so much, I don't know how I missed that. $\endgroup$
    – fmotion1
    Feb 18, 2021 at 2:12
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You might find it more intuitive to use an RGB Curve node once you've normalized the value using Map Range.

enter image description here

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