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I was painting the weight of one of my breast bones in a rigify rig, with vertex groups X symmetry enabled, and when I checked the opposite bone I realized that it was not symmetrica, all the paint I had applied on the left side for the left bone was also on the left side for the right bone.

I tried clearing the vertex groups and starting over, with the same effect. The mesh is symmetrical and the bones are evenly placed and named DEF-breast.L and DEF-breast.R Anyone has any clues of what might be going on?

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Can you try to use Vertex Groups X Symmetry without Mirror X.

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