I have some performance concerns regarding moving vertexes in either edit or sculpt mode.
blender seems to handle editing better than sculpting. At around 20k triangles sculpting begins to slow down. I am able to get upto 300k before edit begins to slow down.
I am using viewport shading and my system supports cuda (cpu and gpu).
I have checked task manager and my system never really peaks (gpu is at 10%) (cpu gets upto 50%)
My drivers are up to date (according to windows)
Im new to blender and I don't know if im asking too much out of my computer
My specs are;
intel i7-3820 3.6ghz 12gb ram nvidia geforce gtx 680
EDIT: ram used by blender is about 800mb's or so. my system is using about 50% total.