thanks for taking the time to read my question. I have a mesh that I've rigged and set up in Blender, and I'm exporting it as an FBX to use in other applications. I use a program called Noesis to translate Blender's export into a version my target software, Poser, can read. It looks fine in Noesis:
But when I import it into Poser, some (but not all) of the bones are rotated 90 degrees:
I can manually re-orient the bones and make it work, but I'd rather understand the problem. Poser doesn't have any options when importing FBX files, so I'm hoping this is something I can fix on the Blender side. Any idea how I can export an FBX without this result?