# What's the difference between Normal and True Normal?

In the Cycles node editor, for materials, you can get some information about the object, which the material is being applied to, by using a Geometry node.

Among others, you can get the objects Normal and... it's True Normal. This suggests that the first is fake or not as accurate, which makes no sense. This leads me to my question - what is the technical difference between an object's Normal and it's True Normal?

• My first thought is that Normal includes any normalmap or bumpmap and True Normal gives you the normal of the actual geometry. I'm guessing here, so I won't give this as an answer. – user7952 Dec 20 '14 at 19:41
• @SixthOfFour I looked it up on the Blender Wiki, and it looks like you are correct. – VRM Dec 21 '14 at 3:04