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I have two planes with a glass shader one after another, and the object is reflected in the glass, how can I get rid of the reflection in the glass? https://disk.yandex.kz/i/5t71DmYOupy7jQ

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    $\begingroup$ Reflactions are what makes glass look like glass. $\endgroup$
    – susu
    Feb 16, 2021 at 12:52
  • $\begingroup$ but my glass somehow behaves like a mirror) $\endgroup$
    – M1kosh
    Feb 16, 2021 at 13:02
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    $\begingroup$ How to upload an image to a post? $\endgroup$ Feb 16, 2021 at 13:15
  • $\begingroup$ Are you looking for no glossy reflections at all (only refraction) or just less strong gloss? $\endgroup$
    – PGmath
    Feb 16, 2021 at 15:31

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Glass is reflective, so if you want to completely get rid of the reflections it won't look like glass anymore. This can be done by using a refraction shader which only passes light through and does not reflect any rays. If you want to just tone down the reflections you can mix a refraction shader with a glossy shader sharing the same parameters.

enter image description here

Below is shown an example of 100% glass, 20% glass and 0% glass respectively.

enter image description here

This may make your render look undesirable in other manners however as it will no longer be very physically accurate. If this is the case, I suggest playing with the angle of your camera and/or whatever is being reflected in order to have it not block your view (as you may sometimes do in real life to look through a glaring object).

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