I am following a tutorial where I've created a single vert object and am now trying to a subset of the vertices. However, I only two vertices are selectable as shown below the tutorial's example. Perhaps, I have accidentally hidden the vertices in the 3d Edit mode, but I couldn't find where to toggle that feature. Thanks in advance!
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$\begingroup$ If only the two verts made from the single vert object you spawned are selectable, its because edit mode can only change one object at a time, or multiple if multiple are selected in object mode. To fix this, in object mode you can select the single vert object you made and the other mesh and join them with Cmd+J or Windows+J $\endgroup$– Nascent SpaceFeb 16, 2021 at 0:32
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$\begingroup$ Sorry, I am new to Blender. I switched back to Obj mode and tried to select what I thought was the Mesh and single vertex only to receive a "No mesh to join" error at the bottom. Is the mesh the whole body itself? Sorry again, for I am not familiar with the terminology. $\endgroup$– user109540Feb 16, 2021 at 0:41
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$\begingroup$ I'm afraid I'm not entirely sure what you are trying to do. Could please try sharing either the youtube tutorial you are following and its relevant timestamp or a blend file with blend-exchange.giantcowfilms.com $\endgroup$– Nascent SpaceFeb 16, 2021 at 0:44
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$\begingroup$ I just linked the tutorial in the description above. Go to 2:13 in the video. Right after he creates the single vertex, you can see all the black dots on each vertex of the mesh unlike mine. $\endgroup$– user109540Feb 16, 2021 at 4:42
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$\begingroup$ Do they show up normally in edit mode when you press 1 after selecting it? $\endgroup$– Nascent SpaceFeb 16, 2021 at 4:48
2 Answers
Do you have any modifiers active? If so try applying them to see if that helps!
If you're using the skin modifier on vertices that you keep on extruding, the vertices are inside of the mesh, not on the mesh surface. You'll need to enable xray.
If you've hidden any vertices, in edit mode, try a to select all vertices, then alt + h to unhide any hidden vertices.