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Is it possible for blender to just use colors to determine how a scene looks? I want no shadows, just the colors, like in after effects but 3D.

I´m trying to replicate the following:

enter image description here

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    $\begingroup$ It will be helpful y you could add some image as an example $\endgroup$ – Emir Feb 15 at 15:38
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    $\begingroup$ Could you share an illustration of the specific look you are after? $\endgroup$ – Robin Betts Feb 15 at 15:38
  • $\begingroup$ Sorry for that, I added the picture $\endgroup$ – Dollar Store Richard Feb 15 at 16:15
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Basically, toon shaders for all the gears. Some depth of field and the most important camera setting: Orthographic. Then my sun casts no shadows. Add vignette in Compositing and that's pretty much it.

enter image description here

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  • $\begingroup$ Or emission shaders for 2.8+ $\endgroup$ – HISEROD Feb 15 at 23:42
  • $\begingroup$ Very late, but I tried this to see if this worked better than my fix, but setting camera to orthographic messes up my camera movement completly, so it isn´t much use $\endgroup$ – Dollar Store Richard Feb 19 at 21:50
  • $\begingroup$ Well, ortho was just to make sure you don't use perspective. You'd need your gears to have nearly zero thickness to makem them appear 2D. $\endgroup$ – gilu Feb 20 at 8:36

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