by chance in blender is it possible to make an internal recording from a 3D camera located in position ''x'', for the performance of the activity in progress? He is then able to exploit the shot for possible compositional timelaps, from a certain angle without interruptions or turns of view, from an internal vision of the program. (obviously on / off
What I meant is if there is a method (not rendering) to record via a camera (and therefore from a certain location of your choice in the program's 3D space, [like a small GoPro in reality recording what happens from above] ) inside the 3d viewport. An alternative method instead of doing the normal screen recording, do it from within the program, recording at low resolution and only in Solid mode for example. Imagine a timelaps posted online recorded from within 3dviewport while creating something from scratch.