I'm having some issues with the simulated animation from learning blender. specifically my arrays of 30mm vulcan bullets, they all fall too uniformly perfect. The tips come off all at same time and start to tilt in exact same direction before unrealistically landing in a pile.
separate by geometry, individual origin points.
I have asked, on blender.chat, Chamferzones youtube page, chamferzones discord, and have watch the tutorial like 5 times. His results are different. I have searched for arrays and gravity rigid body physics and cannot find anything useful. This is an image at frame 5 or so as they begin to fall.
I have never shared a blend file hopefully that works if not let me know how. I packed external data and made relative just in case, not sure if i needed to though.