2
$\begingroup$

I saw a tutorial to make a spaghetti shader in substance designer, and in that they used some default noise texture that they altered to look like noodles. I want to do something similar in blender, whether it be spaghetti or nasty worms like in the title.

Is there a way to make these kind of shapes procedurally: enter image description here

Or does anyone have any tips or ideas to help make a noodley wormy shader.

$\endgroup$
2
3
$\begingroup$

You can start with a Musgrave texture.
Set it to Ridged Multifractal and you'll get some nice creepy worms :)

enter image description here

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.