I have this:
That's the hilt of a sword, and pretend that the plane is a small rope. What I want to do is achieve an effect similar to this:
But I can't find a good way to do it. As you can see I added a curve modifier and a nurbs curve, but getting the curve to follow the shape of the hilt is basically as difficult as doing it with the mesh.
I thought about using the shrinkwrap modifier, but I get this result:
I think shrinkwrap might be the thing I need, I just need to fix that problem.