# Node setup for combining baked Diffuse Indirect, Direct, and Color passes

I am trying to combine the Diffuse Indirect, Diffuse Direct, and Diffuse Color passes after baking.

Diffuse Indirect, and Diffuse Direct are fine When using the add shader, but I can't get the It to output the Color using the node setup below.

Using the same type of setup with three images for Indirect, Direct, and Color this is how the nodes should look. Notice the indirect and direct are added together. Then the color is mixed in with another color mix node set to value with the Fac set to .5.