I've seen many examples of this, and I can't seem to find the answer anywhere online. The best I've been able to do is, in Texture Paint, edit the actual texture image file.
But what if I could simply unwrap a texture as terrain, and be able to mix, say, a rocky texture with a grassy one, and have one blend into the other smoothly, rather than an abrupt edge?
I've seen this executed beautifully before, and if anyone could give me any insights, I'd really appreciate it! I feel like it's the missing piece that would improve my creations.