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How important is it to keep meshes low-poly? When I model I feel bad about adding high-poly detail and don't do it because when I started with Blender I read some stuff against high-poly modeling, but now I'm confused.


marked as duplicate by Denis, iKlsR Feb 19 '17 at 20:52

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    $\begingroup$ It depends on what it's for... $\endgroup$ – someonewithpc Dec 19 '14 at 22:29
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    $\begingroup$ As long as your machine can handle it, go for it! Don't feel bad about adding details ;-) $\endgroup$ – VRM Dec 19 '14 at 23:22
  • $\begingroup$ Also make sure you consider what you are creating the object for, games generally have a max poly count per object to keep the fps at a good speed. $\endgroup$ – VRM Dec 19 '14 at 23:27

It's completely unimportant, until you hit some limitation. Once you do, you know where it'll hurt, and possibly how to solve it.

A high-poly model can be used to bake bump maps, shadow maps, etc. which can be used to give a low-poly model a high-poly look. So even though you may not use the high-poly version in the end, it still is useful.


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