I have a group of texture colors and color mixes that mix them together into one shader. There is a value counter that changes which texture shows on the mesh (If value=0, then switches to texture#0. If value=1, then switches to texture#1, etc.(This is done with greater than math variables)) It works fine, except when I try to add a fifth color texture and mix it in with the others. When I do that, the mesh turns pink even though there are no missing textures. Is there a fix for this?