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I'm animating scaling an object. Id' like to add a dynamic effect to the end of the scale, i.e. a bounce. I am able to box select the key of the X, Y and Z channels and add a dynamic effect to all three in the Graph Editor. But when it comes to editing the bounce I cannot find an easy way to manipulate the bounce of all three channels simultaneously. Then I hoped to be able to copy the dynamic effect from one channel to the other two. No luck there either. Am I overlooking something obvious or is there just no easy way to sync a dynamic effect across several channels?

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You can do this by adding two keyframes. One at frame 0 and the other where you want it to stop scaling.

When you've done that, click on the first marker and press T and change the interpolation to bounce.

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  • $\begingroup$ Thanks. Yes I am aware of that. My question was how to apply the bounce to X, Y and Z simultaneously and more importantly edit the bounce of all three channels simultaneously. $\endgroup$
    – Ryosei
    Feb 12 '21 at 4:16

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