I'm new to blender and having trouble showing my image texture on the object which is a .dae. When I first imported it and selected the rig it already had the material and nodes attached with the diffuse and specular pngs selected. When I see other tutorials showing how to add texture and render, whenever the base color node is attached to the principle the texture on the object shows, and I've tried viewing it in rendered mode however it is blank.

Could anyone help me with getting the texture to show on the object?

shader editor and my 3d viewport

  • 1
    $\begingroup$ Try [z] and then [2]. Or the third orb (viewport shading; material preview) from left in your 3D-view toolbar. $\endgroup$ – gilu Feb 9 at 21:12
  • $\begingroup$ @gilu This is what shows up when I try material preview. [1]: i.stack.imgur.com/nHraE.png $\endgroup$ – adam Feb 10 at 14:15
  • $\begingroup$ It looks like you haven't UV-unwrapped it. This might get you started: youtube.com/watch?v=Y7M-B6xnaEM What happens if you just add a color? Mute texture nodes by selecting and pressing [m]. $\endgroup$ – gilu Feb 10 at 21:39
  • $\begingroup$ I tried UV-unwrapping (I think) by following the video yet it still doesn't show on rendered or 3D view. I also tried changing the base color yet nothing happens. i.stack.imgur.com/xiuAj.png i.stack.imgur.com/r594H.jpg $\endgroup$ – adam Feb 11 at 20:37
  • $\begingroup$ @gilu sorry forgot to @ you $\endgroup$ – adam Feb 12 at 0:07

I figured it out myself. It's an issue to do with my AMD GPU Driver I think, since I've had issues with blender not opening due to my drivers before and I tried this on my macbook and it worked fine. I set performance to high quality normals in render properties and it shows the textures now - in material preview before it would be blank. I saw somewhere that rolling back drivers would help so I'll try that as well.

Thank you @gilu for your help though!


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