I've been working on this low-poly mouse character to learn Blender again, but I've run into a problem with my legs that I don't think I know how to fix:
As can be seen, the bottom of the jorts leg clips into the top of the jorts.
I've thought of solving this problem by assigning the jorts to the leg bones, but that moves the belt area backward through the stomach. It was at this point that I realized what I really needed was for the jorts to move upwards as the legs rotated in that direction.
What I'm wondering is, is there a way to, for example, create a bone that moves upwards if a parent bone rotates within a certain range?