How should I setup a driver to keep two values same across blend file?
Like ...

World > Mapping node > Z Rotation value to Object > Mapping node > Z Rotation

It would be handy in case like when you reconstruct environment from equirectangular texture set for World shader and same texture is used for an object I reconstruct like here.


1 Answer 1


You can simply copy-paste the driver, the values should be the same.

  1. RMB > Copy as New Driver from one Mapping node
  2. RMB > Paste Driver into the second one
  3. Done.

enter image description here


You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .